Presented by Heather Dawson and Jin Sung An of Penn State World Campus (World Campus Learning Design)
Presentation materials at http://wc.psu.edu/elearning/.
According to the 2012 Horizon Report “People expect to be able to work, learn, and study whenever and wherever they want to”. Trends to watch.. < 1 year: Rise of mobile apps and tablet computing 2-3 years: gaming, 4-5 years: gestures
- Research Overview: Evaluated mobile learning options, tried to determine whether or not students would use mobile resources. Team sought to define mobile learning, review current discussions, evaluate instructional options for adult learners, evaluate what works on what devices, assess pros and cons, define limitations, and formulate plan of action.
- Flexibility and Motivation: student-centered approach, include optional meaningful activities, mobility (class everywhere!), address multiple learning styles. But… Does this make students more motivated to learn.
- Defining mobile learning: knowledge on the move.
- What’s a mobile device: portable, always on, always connected (tablets, phones, ereaders, etc.)
- State of Mobile Learning: US lags behind other countries in implimentation.
session interrupted due to fire alarm…LOL
- Technology Considerations: Mobile strategy… Static strategy can’t work with a dynamic technology. So, they went after the “low hanging fruit”. Points to ponder… What’s already in place? should you use native apps or web apps?
Course Pilot- Incorporating mLearning Activities. Set up mobile website (with a lengthy URL). In order to minimize confusion, they set up QR codes and a shortened URL. Used jQuery mobile to develop code and created app.
- Elements in courses: Audio podcasts, mobile flash cards (Kaka for Android, Mental Case or Mental Class on iOS), Syllabus, course announcements
More motivated?! 50% were equally motivated while about 35% were more motivated. Analytics tell us more… Though only 13% of students accessed the survey, 94 accessed the mobile site and 72 returned to it multiple times. About 75% were accessing via iOS devices.